Custom Handle, affect multiple objects
Hey, hope you can help me with this one. I create a custom [handle][1] slider to affect a variable of *my script*. This works perfect for every gameobject with my script attached as long as it is a...
View ArticleCustom Handle. Mutliple Objects
I know how to implement a custom Handle ( let's say a slider) in the *OnSceneGUI()*-function. Works fine. OnSceneGUI() { .. var t = (MyScript)target; t.transform.position =...
View ArticleUI Scaling. What am I missing out on?
So I don't know what's wrong here. I can't scale objects properly given a **child object** has a scale other **(1,1,1)** This is my canvas setup ![alt...
View ArticleOverride sprite geometry of sprite generated at runtime
I have a lot of Sprites in my Game, therefore I collect their textures and pack them during runtime into a bigger texture atlas. I then want replace the old spriteRenderers' sprites by creating a new...
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